![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The two fundamental tenets of roleplaying games as a player are:
1) I have control over what my character does
2) The game should be fun for me
"Dramatic" behavior in the classical sense frequently violates either or both of those rules.
1) I have control over what my character does
2) The game should be fun for me
"Dramatic" behavior in the classical sense frequently violates either or both of those rules.
(no subject)
Date: 2011-06-07 01:29 pm (UTC)And therein lies the problem. Pretty much everyone wants their character to do great in the long-run (we are supposed to be heroes after all), but most people want their character to do great right now, too.
The only rewards are from "winning". As Kevin mentioned on LJ, you need a way to reward points for storytelling.
*rolls up sleeves* Right.