Two things

Nov. 11th, 2010 10:16 pm
kilroy: (Default)
Gail Simone's Huntress is a thing of great joy.

For me, video games and roleplaying games are an important sanity valve. They're worlds that I can escape into and usually ones where I get to be awesome.
kilroy: (Default)
Because I can't get it out of my head (or off my internet):

People who object to games as art by categorical definitions don't bother me. It's easily possible to define "art" in such a way as to exclude games. At least that position is internally consistent. And it's not like we have a really good working definition of "art" anyway.

People who object to games as art on the basis of games being inherently of minimal value bother me. There's plenty of bad art. Being valueless to a particular observer can't negate the art-ness of something. If you want to say video games are a waste of time, just say that... as opposed to trying to dress it up as a philosophical argument.

ETA: Also, from ten years ago.


Apr. 19th, 2010 01:46 pm
kilroy: (Default)
On the argument about games being "art" or not:

If the core of the argument is whether or not games can evoke emotions and/or make you think, then the answer is obvious: they can. But using that same logic, someone stabbing someone else in front of me with the intent of scaring me could be considered art. Clearly we cannot judge by end result alone.

And it must be admitted that the process of getting to that end is vastly different between games and traditional artforms. Traditional art is absorbed passively by people not creating it: you watch or listen. Games by definition are interactive, requiring those involved to make decisions. Art has no rulebook and allows every individual to react differently to the product; games follow a built-in system which sorts individuals into winners and losers. We are not comparing an apple and an orange here, we are comparing an apple and a steak sandwich. If you define your category broadly enough, they're similar; but if you look at the details at all, they're not very much alike.

It's interesting how the whole argument has taken on a tone of value judgment, as if being art was the only way to validate games. Exploring the intersection between the various forms of entertainment and creative expression is certainly an interesting philosophical exercise, but I somehow don't think that arguing about the label is going to make me enjoy games any more or less.


Apr. 13th, 2010 08:18 am
kilroy: (Default)
My appreciation for Cryptic studios goes down yet another notch as I continue catching up on my Star Trek.

The entire metaplot for Star Trek Online? Yeah, they did that already in DS9. All of it.


kilroy: (Default)

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