Oct. 17th, 2011

kilroy: (Default)
There's a bit in the GM-only section of one of the Amber sourcebooks which basically says "If a player wants power, throw it at 'em with both hands." It's something I've striven to live up to for the last few years.

Last session, out of the blue, one of my characters ended up fusing herself with an unknowable magical creature of great age and power to prevent her own death. This was session five, mind you, not even two full stories in. I just spent the last hour talking to the player about how we want to explore it and the possible ramifications.

I'm not sure if what I'm doing is "giggling" or "cackling," technically.

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kilroy

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