Apr. 13th, 2009

kilroy: (Default)
So, played a bunch of player-created stuff on City of Heroes over the week and weekend, figured I'd drop a few words.

There's a lot you can do with the system. I've seen a bunch of stuff I never thought I'd see (Norse mythology, the Vatican artifact vaults, fashion victims as a villain group). There are a lot of restrictions to the technology, but even with those restrictions the amount you can do is simply vast. People are really pushing boundaries and trying to innovate and be clever, and it shows. It's astonishing the variety of things you can make.

That said, Sturgeon's Law applies here as much as anywhere else. A lot of missions aren't very well written. A lot of missions aren't very well designed. A lot of mission writers are just playing around... and yet they publish, and their stuff can be found and played. Finding those rare authors who care, can spell, know how to write, and test enough to realize when their arcs are broken is hard-- I fully expect to cling onto those people like life preservers.

It reminds me of teaching, really. Experiencing missions is like experiencing people now.

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