Feb. 15th, 2008

kilroy: (Default)
"The rules of a story game aren’t some kind of coded stage-play script. The goal isn’t to successfully decrypt the rules and produce, through play, the very story the playwright devised. The goal of a storytelling game isn’t to enact one playwright’s pre-crafted, controlled experience. The players aren’t quite players as on a stage — they are all playwrights and actors, at once. The game designer isn’t the author of the story, but the designer of an authorial experience. If well designed, the authorial experience can yield several different stories within a conceptual or thematic territory laid out by the designer."

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kilroy

January 2026

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