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[personal profile] kilroy
I play City of Heroes/City of Villains. I have mentioned this. For the past several months they've been talking about the "Mission Architect," a feature where you can create your own missions for the game. It's coming in about two months.

And I am about to explode with glee.

All missions are playable by everyone on all servers and factions once you publish them. Given the population, that means we're looking at several THOUSAND new missions by launch and a continuing growth from there. Even if 90% of them are crap, that means there will be several hundred new missions worth playing by the time the thing goes onto the servers and potentially dozens of new, good missions every month.

And that doesn't even touch the writing aspect.

You can use any map, enemy type, mission type, and objectives that exist in the game. That story you always wanted to tell where the robots from one faction defect to the other corporate faction? Or the one where you have the high tech guys in the ancient temple? Yeah. You can do that.

Conversely, those guys you really hate to play against? Don't. Ever again.

You can script everything, from the witty dialogue to the chain of events that the mission encompasses. This is complex enough to have you kill a guy to get a key to open a door to get a blinkie before a timer runs out which rescues a guy which spawns a bunch of ambushes as you get him back to the door, at which point he turns on you and tries to kill you. The possibilities are surprisingly flexible-- this is not just kill a bunch of mute enemies and click a box.

You can create your own individual npc villains and heroes, name them, give them unique costumes, decide their powersets, and script their dialogue. You can theoretically port your actual characters into missions other people can play to tell your own stories-- including using your villains as the enemies in hero arcs and vice versa. This also means that you can create your own sidekicks, team members, and nemeses.

You can also create your own npc factions. Need a shadowy organization of farmers with mutant powers gone bad? Done. And they have full flexibility as per the NPCs-- you dress 'em, power 'em, and script 'em. Tell stories with whole new groups, and throw 'em against the old ones!

Most mind-blowingly, because you do get XP and rewards from playing the player-created stuff, you could theoretically create content tailored to a specific group of players... and then keep doing it week after week. You could, with a lot of work, run a superhero roleplaying campaign inside the game.

I just.... it's an open-source MMO. You can write your own damn game. My mind, she is utterly blown.

You will not be seeing much of me this summer.
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March 2025

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