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Or, to look at the problem from a different perspective
The two fundamental tenets of roleplaying games as a player are:
1) I have control over what my character does
2) The game should be fun for me
"Dramatic" behavior in the classical sense frequently violates either or both of those rules.
1) I have control over what my character does
2) The game should be fun for me
"Dramatic" behavior in the classical sense frequently violates either or both of those rules.